Multimedia Networking

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Introduction
7.1 Multimedia Networking Applications
7.1.1 Examples of Multimedia Applications
7.1.2 Hurdles for Multimedia in Today's Internet
7.1.3 How Should the Internet Evolve to Support Multimedia Better?
7.1.4 Audio and Video Compression
7.2 Streamimg Stored Audio and Video
7.2.1 Accessing Audio and Video Through a Web Server
7.2.2 Sending Multimedia from a Streaming Server to a Helper Application
7.2.3 Real-Time Streaming Protocol (RTSP)
7.3 Making the Best of the Best-Effort Service: An Internet Phone Example
7.3.1 The Limitations of a Best-Effort Service
7.3.2 Removing Jitter at the Receiver for Audio
7.3.3 Recovering from Packet Loss
7.4 Protocols for Real-Time Interactive Applications
7.4.1 RTP
7.4.2 RTP Control Protocol (RTCP)
7.4.3 SIP
7.4.4 H.323
7.5 Distributing Multimedia: Content Distribution Networks
7.6 Beyond Best Effort
7.6.1 Scenario 1: A 1 Mbps Audio Application and an FTP
7.6.2 Scenario 2: A 1 Mbps Audio Application and a High-Priority FTP Transfer
7.6.3 Scenario 3: A Misbehaving Audio Application and an FTP Transfer
7.6.4 Scenario 4: Two 1 Mbps Audio Applications over an Overload 1.5 Mbps Link
7.7 Scheduling and Policing Mechanisms
7.7.1 Scheduling Mechanisms
7.7.2 Policing: The Leaky Bucket
7.8 Intergrated Services and Differentiated Services
7.8.1 Intserv
7.8.2 Diffserv
7.9 RSVP
7.9.1 The Essence of RSVP
7.9.2 A Few Simple Examples

Multiamedia Networking

Tin can and string telephone

Chapter 7

Created by: Charmane Ramsey